RV Games Pack

These are specific classes with a single loadout each. They can be used as skilled, pre-generated characters or as named NPCs.

Players should roll on the Patches and Trinkets Tables to customize these classes when using them as pre-gens.

Epidemiologist

"Let me see your rash."

DetailDescription

Stats

-10 Strength, +20 Intellect, +10 Sanity Save, +10 Fear Save

Trauma Response

Contagious: Whenever you Panic, your result on the Panic Table applies to all Adjacent Characters.

Skills

Field Medicine, Zoology, Pathology, Exobiology, Botany, Ecology, Chemistry, Pharmacology.

Loadout

Trenchcoat (AP 1), Rebreather, Scalpel, Bioscanner, Slide Rule, Tranq Pistol, Stimpak (x3)

Union Organizer

"I don't mind getting dirty!"

DetailDescription

Stats

+10 Intellect, +10 Sanity Save, +10 Fear Save

Trauma Response

Bargaining: Once per session, you may succeed on a failed Check or Save.

Skills

Psychology, Jury Rigging, Explosives, Hacking.

Loadout

Business Suit (AP 1), Printed Collective Bargaining Agreement, Explosives and Detonator, 5kcr.

Corporate Administrator

"I just want to stay out of trouble."

DetailDescription

Stats

-15 Strength, +15 Intellect, -15 Body Save, -15 Sanity Save, -15 Fear Save

Trauma Response

Coward: Whenever an adjacent character Panics, you run Out Of Range and make a Panic Check.

Skills

Computers, Artifical Intelligence.

Loadout

Business Suit (AP 1), Secure Corporate Keycard, ID Badge, Unlimited Credstick, Stun Baton.

Sex Worker

"I'm doing just great, thank you very much!"

DetailDescription

Stats

+1 Max Wounds, +10 Combat, +15 Intellect, +15 Body Save, +15 Fear Save

Trauma Response

Soothe: Change the result of a Panic Check once per session.

Skills

Biology, Linguistics, Psychology, Rimwise, Hand-to-hand Combat, Eroticism (Master).

Loadout

Armored Lingerie (DR 5, AP 0), Little Black Dress (AP 1), Switchblade (as Scalpel), Tiny Pistol and Ankle Holster (1d5 DMG), Lipstick, Little Black Book, 20kcr.

Sheriff

"Where?!"

DetailDescription

Stats

+1 Max Wounds, +15 Speed, +15 Strength, +15 Combat, -15 Intellect, -15 Sanity Save, +15 Body Safve, +15 Fear Save

Trauma Response

Marine Response + Qualified Immunity: Once per session, you may ignore the effects of another crew member's Trauma Response.

Skills

Military Training, Firearms, Command, Athletics, Hand-to-Hand Combat

Loadout

Flak Jacket (DR 5, AP 5), Sherriff's Uniform (AP 1), Revolver (12 Rounds), Vibechete, Badge, Hairspray, 2kcr.

Last updated