Streamlined Downtime

These rules provide a structure for taking rest actions when a crew is in a safe space, but not somewhere they can go on Shore Leave (See Debt). Players can choose two of these downtime options (the same option can be chosen twice). If a skill is necessary for using the option, it is included in brackets. You can always add more options to this list to accommodate for a skill that is not included here. If the place where the crew is resting is uncomfortable or precarious, they may only be able to take one of the below actions.

  • Recover 1d5 Health [Field Medicine].

  • Recover 1d5 Stress.

    • Gain [+] by talking to someone with [Psychology] or [Theology], using drugs, or having sex.

  • Repair Armor 1d5 AP [Jury Rigging, Industrial Equipment, Rimwise, or Military Training].

    • Repair Armor 2d5 AP [Mechanical Repair].

    • Repair Armor to full AP [Engineering].

  • Recover a Wound [Surgery].

  • Refill Drugs [Pharmacology].

  • Gain 1 tick of progress towards a skill or project.

    • Assumes the use of the included character sheet that uses the Mothership 0.5e method for skill and project tracking.

  • Assist another PC with one of the above actions.

Last updated