Alternate Tables
This chapter includes a set of alternate Panic, Wounds, and Death tables that attempt to inject a little more drama while being a little less lethal while accomodating for the round based crawl structure of the Solo and Wardenless Play Procedure. For an even more dramatic and action packed Panic table, you can also check out the Ultimate Badass rules. This chapter also includes alternate Loadouts and an alternate set of Trinkets and Patches for use during character creation.
Panic Table
d20 | Effect | Description |
---|---|---|
1 | Determined | All rolls @ [+] for 1d5 Rounds |
2 | Nervous | +1 Stress |
3 | Twitchy | +1d5 Stress, Adjacent crew gain 2 Stress |
4 | Devastated | All rolls @ [-] for 1d5 Rounds |
5 | Conscience | For 1d5 Rounds, make a Fear Save if you deal a Wound |
6 | Scared | If an encounter moves into Adjacent range, make a Fear Save and gain +1d5 upon failure Stress |
7 | Hallucinations | +1 Minimum Stress |
8 | The Yips | Gain permanent [-] for a random Skill |
9 | Contagious | If any crew fail a roll, +1 Stress |
10 | Cursed | All Critical Successes become Critical Failures |
11 | On Edge | All Fear Saves @ [-] |
12 | Shaken | All Sanity Saves @ [-] |
13 | Frenzy | For 1d5 Rounds make a Sanity Save if you do not engage in Combat |
14 | Flashback | +5 Stress |
15 | Dude | -5 Stress, cannot move for 1d5 Rounds |
16 | Delusion | Attack an Adjacent crew member or yourself if no one is in range |
17 | Double Vision | Panic @ [-] |
18 | 99 Problems | +2 Stress, make another Panic Check |
19 | Aneurysm | All rolls @ [-] for 1d5 Rounds, +1 Wound, +1 Minimum Stress |
20 | Destroyed | Death Save |
Wounds Table
d10 | Blunt | Bleed | Gun | Fire | Gore | |
1-2 | Light Requires Field Medicine | Broken Hand COM and STR @ [-] Broken Foot SPD @ [-] | Abrasion SPD @ [-] for 1d5 rounds | Deafened and Blinded 1d5 Rounds | 1st Degree Burn SPD @ [-] for 1d5 Rounds | Crushed Pelvis SPD and STR @ [-] |
3-5 | Moderate Requires Field Medicine | Snapped Arm Unable to use items or weapons Snapped Leg Unable to walk without support | Gash Lose 1d5 Health/Round | Bullet Embedded in Muscle Lose 1d10 Health/Round | 2nd Degree Burn 1d5 Blisters burst in 1d5 rounds causing 1 DMG each each | Impaled Lose 2d10 Health/Round |
6-8 | Severe Death Save in 1d5 Rounds All rolls @ [-] Requires Surgical Attention | Broken Ribs | Stabbed in gut Suffer another Wound if item is removed, do not roll again on Wounds table | Bullet in Heart | 3rd Degree Burn Skin flakes off, Panic Check | Spinal Cord Severed Unable to move |
9-10 | Fatal Death Save | Skull Fracture | Slit Throat | Bullet Through Eye Socket | Face Melted | Decapitated Automatically dead, can keep head for data retrieval |
Death Table
Do not roll these as a secret Death Check. Instead, players roll a Death on this table themselves immediately when a Death Check is called for.
d10 | Effect | Description |
---|---|---|
1-3 | Passed Out | Wakeup with 1(1) Health in 1d5 Rounds |
4-6 | In Shock | Need Field Medicine to stabilize and restore 1(1d5) Health Become Grievously in 1d5 Rounds |
7-8 | Grievously Wounded | Need Field Medicine to stablize within 1d5 turns or character dies. Surgical Assistance is necessary for a character to become playable again.The character's body must be transported and kept in one piece until getting Surgery. |
9-10 | Dead | "They dead!" |
Loadouts
Teamster
Scientist
Marine
Android
Trinkets
Patches
Last updated