Alternate Tables

This chapter includes a set of alternate Panic, Wounds, and Death tables that attempt to inject a little more drama while being a little less lethal while accomodating for the round based crawl structure of the Solo and Wardenless Play Procedure. For an even more dramatic and action packed Panic table, you can also check out the Ultimate Badass rules. This chapter also includes alternate Loadouts and an alternate set of Trinkets and Patches for use during character creation.

Panic Table

d20EffectDescription

1

Determined

All rolls @ [+] for 1d5 Rounds

2

Nervous

+1 Stress

3

Twitchy

+1d5 Stress, Adjacent crew gain 2 Stress

4

Devastated

All rolls @ [-] for 1d5 Rounds

5

Conscience

For 1d5 Rounds, make a Fear Save if you deal a Wound

6

Scared

If an encounter moves into Adjacent range, make a Fear Save and gain +1d5 upon failure Stress

7

Hallucinations

+1 Minimum Stress

8

The Yips

Gain permanent [-] for a random Skill

9

Contagious

If any crew fail a roll, +1 Stress

10

Cursed

All Critical Successes become Critical Failures

11

On Edge

All Fear Saves @ [-]

12

Shaken

All Sanity Saves @ [-]

13

Frenzy

For 1d5 Rounds make a Sanity Save if you do not engage in Combat

14

Flashback

+5 Stress

15

Dude

-5 Stress, cannot move for 1d5 Rounds

16

Delusion

Attack an Adjacent crew member or yourself if no one is in range

17

Double Vision

Panic @ [-]

18

99 Problems

+2 Stress, make another Panic Check

19

Aneurysm

All rolls @ [-] for 1d5 Rounds, +1 Wound, +1 Minimum Stress

20

Destroyed

Death Save

Wounds Table

d10

Blunt

Bleed

Gun

Fire

Gore

1-2

Light Requires Field Medicine

Broken Hand COM and STR @ [-] Broken Foot SPD @ [-]

Abrasion SPD @ [-] for 1d5 rounds

Deafened and Blinded 1d5 Rounds

1st Degree Burn SPD @ [-] for 1d5 Rounds

Crushed Pelvis SPD and STR @ [-]

3-5

Moderate Requires Field Medicine

Snapped Arm Unable to use items or weapons Snapped Leg Unable to walk without support

Gash Lose 1d5 Health/Round

Bullet Embedded in Muscle Lose 1d10 Health/Round

2nd Degree Burn 1d5 Blisters burst in 1d5 rounds causing 1 DMG each each

Impaled Lose 2d10 Health/Round

6-8

Severe Death Save in 1d5 Rounds All rolls @ [-] Requires Surgical Attention

Broken Ribs

Stabbed in gut Suffer another Wound if item is removed, do not roll again on Wounds table

Bullet in Heart

3rd Degree Burn Skin flakes off, Panic Check

Spinal Cord Severed Unable to move

9-10

Fatal Death Save

Skull Fracture

Slit Throat

Bullet Through Eye Socket

Face Melted

Decapitated Automatically dead, can keep head for data retrieval

Death Table

Do not roll these as a secret Death Check. Instead, players roll a Death on this table themselves immediately when a Death Check is called for.

d10EffectDescription

1-3

Passed Out

Wakeup with 1(1) Health in 1d5 Rounds

4-6

In Shock

Need Field Medicine to stabilize and restore 1(1d5) Health Become Grievously in 1d5 Rounds

7-8

Grievously Wounded

Need Field Medicine to stablize within 1d5 turns or character dies. Surgical Assistance is necessary for a character to become playable again.The character's body must be transported and kept in one piece until getting Surgery.

9-10

Dead

"They dead!"

Loadouts

Teamster

Scientist

Marine

Android

Trinkets

Patches

Last updated