Drugs
Drugs are a tremendous way to offer players immediate, medium-term, and permanent changes to their character. This design sequence is specifically for creating new designer drugs. A player with the Pharmacology skill can refill their supply of any drug they have previously created, or synthesized from a sample, during downtime (See Streamlined Downtime).
Synthesizing Discovered Drugs
If you keep at least one dose of a drug that you have found in the field, you may reverse engineer the drug by completing a Master tier project.
Drug Tiers
Tier | Description |
---|---|
Trained | Immediate effect. Limited drawbacks. |
Expert | Medium-term effect. Some limitations or drawbacks. |
Master | Permanent effect. Major limitations and drawbacks. |
Drug Names
d100 | Chemical Name | Street Name | d100 | Chemical Name | Street Name |
---|---|---|---|---|---|
1 | Derbisol | Dirt | 51 | ||
2 | 52 | ||||
3 | 53 | ||||
4 | 54 | ||||
5 | 55 | ||||
6 | 56 | ||||
7 | 57 | ||||
8 | 58 | ||||
9 | 59 | ||||
10 | 60 | ||||
11 | 61 | ||||
12 | 62 | ||||
13 | 63 | ||||
14 | 64 | ||||
15 | 65 | ||||
16 | 66 | ||||
17 | 67 | ||||
18 | 68 | ||||
19 | 69 | ||||
20 | 70 | ||||
21 | 71 | ||||
22 | 72 | ||||
23 | 73 | ||||
24 | 74 | ||||
25 | 75 | ||||
26 | 76 | ||||
27 | 77 | ||||
28 | 78 | ||||
29 | 79 | ||||
30 | 80 | ||||
31 | 81 | ||||
32 | 82 | ||||
33 | 83 | ||||
34 | 84 | ||||
35 | 85 | ||||
36 | 86 | ||||
37 | 87 | ||||
38 | 88 | ||||
39 | 89 | ||||
40 | 90 | ||||
41 | 91 | ||||
42 | 92 | ||||
43 | 93 | ||||
44 | 94 | ||||
45 | 95 | ||||
46 | 96 | ||||
47 | 97 | ||||
48 | 98 | ||||
49 | 99 | ||||
50 | 100 |
Derbisol
Derbisol gives the user the ability to photosynthesize, hence the street name “Dirt.” Sunlight can be approximated using any full-wavelength light source.
Tier | Description |
---|---|
Trained | Heal 1d5 Health and relieve 1d5 Stress when used in sunlight. |
Expert | Fully heal all HP and relieve all Stress when taken during downtime, if you have access to sunlight. |
Master | Always fully heal all HP and relieve all Stress during downtime if you have access to sunlight outdoors. Take 1d5 damage and gain 1d5 Stress every hour after 8 hours in the dark or 12 hours indoors. Give [+] to all Checks and Saves when outdoors in sunlight and give [-] to all Checks and Saves when in the dark. |
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