Drugs

Drugs are a tremendous way to offer players immediate, medium-term, and permanent changes to their character. This design sequence is specifically for creating new designer drugs. A player with the Pharmacology skill can refill their supply of any drug they have previously created, or synthesized from a sample, during downtime (See Streamlined Downtime).

Synthesizing Discovered Drugs

If you keep at least one dose of a drug that you have found in the field, you may reverse engineer the drug by completing a Master tier project.

Drug Tiers

TierDescription

Trained

Immediate effect. Limited drawbacks.

Expert

Medium-term effect. Some limitations or drawbacks.

Master

Permanent effect. Major limitations and drawbacks.

Drug Names

d100Chemical NameStreet Named100Chemical NameStreet Name

1

Derbisol

Dirt

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Derbisol

Derbisol gives the user the ability to photosynthesize, hence the street name “Dirt.” Sunlight can be approximated using any full-wavelength light source.

TierDescription

Trained

Heal 1d5 Health and relieve 1d5 Stress when used in sunlight.

Expert

Fully heal all HP and relieve all Stress when taken during downtime, if you have access to sunlight.

Master

Always fully heal all HP and relieve all Stress during downtime if you have access to sunlight outdoors. Take 1d5 damage and gain 1d5 Stress every hour after 8 hours in the dark or 12 hours indoors. Give [+] to all Checks and Saves when outdoors in sunlight and give [-] to all Checks and Saves when in the dark.

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